Rpg maker vx ace cave tileset4/10/2024 ![]() ![]() * OK to be used in Commercial projects * Contents can be edited * OK for use in games with gore * OK for use in adult-rated games Terms of Use: * This pack is for use in RPG Maker Series or the engine of your choice. Tile C - Ornate platforms + stairs at upper left are the same. The snakes have slightly different colored eyes. Tile B - four pillars or torch bases are the same. Mode is Area Type or VX-Compatible Type The map and its effects will be used for the battle background.Includes: * 1 A1 sheet with water, lava, and poison * 4 A2 sheets (one for each element) which includes multiple ground types, cracks, crystal autotiles and more (depending on element) * 18 A4 walls (4 brick colors, 3 in bismuth pattern, 2 dark, 2 light, 4 lightning, 2 metal, 1 concrete) * B-E Sheets with hand-drawn: - pillars - massive dragon head statues - torches and crystals - magic rings - bridges - doors - windows - thrones for your villain ** Please note there is some content in this pack that is similar or identical to KR Elemental Dungeon Tileset - Fire Water Earth Wind: Tile A4 - Concrete wall, black stone wall are the same. Mode is Field Type The battle background is automatically determined by the tile where the player is standing when the battle occurs. When it is not selected, processing depends on the Mode of the tileset that was set for this map. Specify Battle Background When selected, this setting allows you to specify a combination of two graphics to display as a battle background when a battle occurs on this map. However, with tilesets where Mode in the tileset dialog box is set to Field type, placing embellishment tiles over base tiles selected from columns two or four transforms them into column-one or three base tiles. Embellishment tiles can be placed on top of base tiles. specifications of lower-layer tiles The A2 tiles in the tileset under the tile palette's A tab (rows three through six) are divided into base tiles (columns one through four from the left) and embellishment tiles (columns five through eight from the left). To use resources created for RPG Maker VX, select VX-Compatible Type. As a general rule, select Field Type for tilesets representing world maps, including oceans and landmasses, and Area Type for all others. This mainly impacts the special specifications of lower-layer tiles and the handling of battle backgrounds. (It also works in most areas of the engine - just hover over the title of most aspects and info will appear.) To break it down a bit, though, here's your answer:- MODE: The purpose of the tileset. This is a very handy feature that you should keep in mind for if something confuses you in the future. In this case it tells you that there's more information under the Resource Standards area in the help file. ![]() ![]() If you hover over the name of the part you want more information of in the Database a pop up will appear to tell you a bit about it. ![]()
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